Working to a script – The Matrix

Working with 3ds max our aim was to reinterpret the dojo scene in the matrix; we were given total freedom to be as creative as we want as long as we stuck to our brief scripts… I was over ambitious to begin with and my idea was heavily rejected by my course tutors, so i went back to the drawing board and thought of a better plot.

After a week of thought, I chose to put both Ryu and Akuma Face to Face their rivalry resembles the relationship between both neo and Morpheus the roles of a teacher vs. student, the battle of young vs. old skill vs. ability…

The story of Akuma and Ryu is short, Akuma is the brother of Ryu’s master, Akuma is not evil but he is a very powerful fighter, he has the ability no never give up and when he is near fatality he has mystical powers that are capable of killing men with one touch… Akuma’s strength leads him to kill fighters, and his aim is to find another fighter worthy of his time.

In Revenge of his master Ryu seeks to find Akuma on a long journey around the world has Ryu managed to find Akuma’s Lost and Dangerous Island… and will Ryu want to settle the score or just talk to Akuma… Ryu has also been fighting his own powers as his new found anger for Akuma has lead him to have godlike abilities of his own, with no known father the obvious has yet to be realised by Ryu… But will his love for his master who raised him prevail.

last year my hand in was late and to prevent that around a month ago i set up my old computers into servers and created a backburner render farm, this allowed me to constantly be rendering in a queue on my old pc’s whilst i was still designing on my main pc, this was tremendously helpful and increased my productivity incredibly and allowed me to be more focussed on modelling and i could push my textures to have more detail if i wanted.

using these methods i soon learned that if i was to get the best looking scenes i would also have to mask out some backgrounds and have separate layered renders so my explosions could be almost 3d and so that i could have an interactive sky and also have more control over colours in my scene.

My skills since my last project have improved greatly and i think that it is visible in my work, my overall quality is improving and it’s hard to decide what you are going to do with a program until you have comfort with it, i am slowly becoming one with 3ds max after these two years…

Over the summer i will continue on with 3d and hopefully get the placement i am waiting for.

I hope you enjoy watching, Kalenn Marshall.

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This entry was published on May 27, 2011 at 6:35 AM and is filed under Uncategorized. Bookmark the permalink. Follow any comments here with the RSS feed for this post.

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