After what is now my 2nd year of university and 3rd 3-d environments project I am now comfortable with 2ds max I am no expert but I am very capable, with enough time I’m capable of a successful rig and environment, I am able to export and work with my animations in other programs, like after effects.
Skills that I had prior to being in university have also transferred really well into my 3-d work I am very confident with my textures because of my Photoshop skills, and my eye for aesthetically pleasing colours allow me to make an authentic scene.
I can map a scene with textures, control a rig, configure a rig, add skin to that rig, animate and lip sync the rig edit the footage and publish it to the portfolio that I coded myself on my own personal web space, in joining university I have come a long way as a person, practitioner and as a student I have mentally grown and I have learnt to take my work so much more seriously, I have also learnt that 3ds max will only give you back as much hours you put into it, I have been at the computer working with 2ds max now for a whole year and I am treating it as a tool now and not as the application I am learning for university. I enjoy being on the application so I will enjoy being at work when I finish university, I believe I would be an asset to any design team this summer as I have to combat man 3ds max problems myself and I have the ability to look at a scene and de construct is effectively for a more controllable layer composition in after effects, it’s a skill to be able to the most efficient route in any project.



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